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Magicraft: From Demo to Full Game in 30 Minutes

  I was casually scrolling through my social feed when a review of Magicraft popped up. I didn’t even finish the 30‑minute video before I was downloading the demo, and not long after, reaching for my credit card to buy the full game on Steam. It’s rare for me to spend money on a title I only discovered that same day, but Magicraft hooked me instantly. The game gives off strong Magicka vibes with its spell‑crafting system. It’s also light enough to run smoothly on my non‑gaming laptop. The premise is straightforward: combine spells, boosters, and summons to clear enemies in each area. Along the way, you collect relics that grant passive advantages, or curses that complicate your run. While the core loop is rinse‑and‑repeat, the gems you earn to upgrade stats and unlock quality‑of‑life enhancements add a sense of progression and freshness to every attempt. This blend of replayability, random generation, and incremental upgrades is why Magicraft falls into the “roguelite” category....

Hearthstone: Mercenaries - First impressions


Trying out the latest game mode for Blizzard's Hearthstone that just came out. I was having problems playing on Android but the desktop client was ok. I am not sure if they are having problems server-side due to the launch or if it is my internet connection acting up again but I did experience disconnections. 

Mercenaries deviates from the usual TCG gameplay and is another enjoyable way to experience the Warcraft lore. It plays more like an RPG where you level up and upgrade your characters (in this case cards representing those characters) ability. There is no concept of "mana" in using abilities, but what you choose will affect the sequence of attack (think of it as casting speed) and some attacks and abilities do have a "cooldown period" before it can be used again. 

 It is good to know that you do not really need to spend real money on booster packs since you can buy these packs using in-game currency you win by doing quests. As soon as the new gameplay was announced, I held back "purchasing" card packs (actually what I mean is exchanging in-game currency won from quests and battles) I have accumulated and used it on Mercenary packs instead. 

 I think that the game mode is very enjoyable for casual players and each "questline" doesn't take too much time to complete. Adding this with the existing battlegrounds, duels, tavern brawl, solo adventures, and the classic ranked gameplay, the Hearthstone team is proving again that they are constantly thinking up of clever ways to enjoy Warcraft lore in a TCG/CCG format.

Check out the gameplay here or watch the embedded YouTube video below.



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