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Magicraft: From Demo to Full Game in 30 Minutes

  I was casually scrolling through my social feed when a review of Magicraft popped up. I didn’t even finish the 30‑minute video before I was downloading the demo, and not long after, reaching for my credit card to buy the full game on Steam. It’s rare for me to spend money on a title I only discovered that same day, but Magicraft hooked me instantly. The game gives off strong Magicka vibes with its spell‑crafting system. It’s also light enough to run smoothly on my non‑gaming laptop. The premise is straightforward: combine spells, boosters, and summons to clear enemies in each area. Along the way, you collect relics that grant passive advantages, or curses that complicate your run. While the core loop is rinse‑and‑repeat, the gems you earn to upgrade stats and unlock quality‑of‑life enhancements add a sense of progression and freshness to every attempt. This blend of replayability, random generation, and incremental upgrades is why Magicraft falls into the “roguelite” category....

Gods Unchained - first impressions, interesting game mechanics, and sample gameplay.


Gods Unchained is a free to play TCG that boasts of "true game asset ownership" via NFT. It is still in its beta phase but the game is very much playable and introduces new gameplay elements as well as traditional TCG mechanics. 

I have started playing TCG with Magic the Gathering and the defunct Upper Deck's World of Warcraft card game (which I think was the precursor to Hearthstone which I am still playing) so figuring out the game mechanics was fairly easy. 

What makes this game interesting is the concept of non-linear mana release per round via "locks" which means higher tiered cards will have to wait a bit longer to be used. 1-3 bonus mana crystals are awarded at the start of the game (you can unlock just one at a time per round) which I suspect helps out in game balancing. 

A common problem with most TCGs is you sometimes run out of cheap cards to put into play mid-game or you desperately want to block the opposing team's attack with a frontline character (GU's version of Taunt cards in Hearthstone). This is where the Favor/Sanctum mechanic comes into play. The game has a card shop called the "Sanctum" on the side (plainly displayed and is accessible by both players) where you can exchange "Favors" for cards during your turn. Favors are accumulated when you damage the opponent's god (among other things). The opponent will be able to see what you have bought and the card taken will be replaced with another low tiered card.

Overall a very fun and interesting game with the added promise of owning game assets that you can eventually trade as NFTs in a blockchain. It may be a bit daunting for people not familiar with crypto wallets and assets but definitely worth checking out. I'll definitely keep an eye on this game's development. Check out the gameplay here or watch the embedded clip below.



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